Field notes
Notes from the workbench.
Practical steps for surfaces, light and models. A useful starting point for working with the library.
How much resolution does your scene need?
A practical way to choose between 4K and 8K without filling memory unnecessarily.
02A clear path through a PBR map set
Read the files first, then connect colour, roughness and surface detail one step at a time.
03When a normal map looks inside out
Check the convention, UVs and colour space before changing the surface.
04Use an HDRI as a lighting decision
Compare direction, reflections and exposure rather than picking a sky by its thumbnail.
05Keep a glTF kit together
Import the model with its textures, then check the result before making it part of a larger scene.
06Free files still have a history
What CC0 covers, why we keep source records and how to check a download.