Field notes

Notes from the workbench.

Practical steps for surfaces, light and models. A useful starting point for working with the library.

01

How much resolution does your scene need?

A practical way to choose between 4K and 8K without filling memory unnecessarily.

02

A clear path through a PBR map set

Read the files first, then connect colour, roughness and surface detail one step at a time.

03

When a normal map looks inside out

Check the convention, UVs and colour space before changing the surface.

04

Use an HDRI as a lighting decision

Compare direction, reflections and exposure rather than picking a sky by its thumbnail.

05

Keep a glTF kit together

Import the model with its textures, then check the result before making it part of a larger scene.

06

Free files still have a history

What CC0 covers, why we keep source records and how to check a download.